| | KB's Quick Guide in playing Kunkka-Admiral Proudmoore | |
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| Author | Message |
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GTXInsane
Posts : 73 Join date : 2008-10-26
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Fri Dec 12, 2008 4:45 pm | |
| A carry hero carries his team to victory, doesn't nessecarily has skills to "support" his team. That's different. | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Sat Dec 13, 2008 3:15 pm | |
| Well what about mirana's invis skill or rexxars stun or nevermores aura | |
| | | GTXInsane
Posts : 73 Join date : 2008-10-26
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Sun Dec 14, 2008 3:48 pm | |
| - Quote :
- Well what about mirana's invis skill or rexxars stun or nevermores aura
Mirana has 2 more skills namely arrow and starfall to let her assume a secondary DPS/carry role. Rexxar is a support hero to begin with anyway so wtf. Nevermores aura sucks, only get's better at late game when enemies stack armor, otherwise, it gives zero survivability or DPS chance. The 3 named heroes do well with their roles of secondary roles/support-ganker/secondary carry-AoE. Kunkka does well with the support ganker than a carry role. So meh. | |
| | | angelic tutpikz
Posts : 93 Join date : 2008-08-20
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Sun Dec 14, 2008 5:53 pm | |
| actually kunka is a very versatile hero..his XMTS and torrent are very versatile.. | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Mon Dec 15, 2008 6:15 pm | |
| Like what a_t said, he is very versatile. | |
| | | GTXInsane
Posts : 73 Join date : 2008-10-26
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Wed Dec 17, 2008 7:29 am | |
| Versitile in his role, that's why he doesn't suit carry. He's best as ganker/tank/support never as a killer, even with 6 divines he'll still get eaten alive by a PA with the same items. Versitility is one thing, where you're versitile is another. | |
| | | angelic tutpikz
Posts : 93 Join date : 2008-08-20
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Wed Dec 17, 2008 7:59 pm | |
| yup...he won't be a killer since he has no skill that can kill very fast....but he is a very good ganker/supporter | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore Wed Dec 17, 2008 8:29 pm | |
| Try him as a killer. You will see the impossible. Try him as a carry too.
Skill that can't kill very fast. Try your torrent|Ghost Ship Combo | |
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| Subject: Re: KB's Quick Guide in playing Kunkka-Admiral Proudmoore | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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