| | Animation Canceling | |
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Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Animation Canceling Thu Jul 24, 2008 12:19 pm | |
| Animation Canceling refers to stopping the animation a hero goes through after attacking or casting a spell. Doing so negates unnecessary wait time between attacks and spells, making this advanced technique essential in chasing, nuking, and fleeing. Animation Canceling is extremely obvious with Crystal Maiden's casting animation, which continues for 2.4 full seconds after a spell has been cast. By canceling this long, unnecessary animation, the hero can move on to attacking or casting another spell without needing to wait for her animation to end.
The animations that occur after attacking or casting a spell have durations given by the damage and cast backswings, respectively. Animation Canceling is therefore crucial for heroes with high backswing values, yet may actually lead to wasted time when used with heroes with low backswing values.
Animation Canceling will not negate an attack cooldown, and therefore will not increase attack speed.
Procedure
There are several ways to cancel an animation:
* Press "S" or Stop to immediately cancel the current animation * Right click/Move anywhere to cancel the animation and replace it with a walking animation * Using an item that forces the hero to move will cancel the current animation as above * Issuing an attack command will cancel a spell animation, but not an attack animation * Issuing a spell command will cancel the current animation
If you order your hero to attack during an attack animation, instead of canceling the animation, it will simply wait until the damage backswing has passed before attacking again or attempting to move into range. Item abilities that do not move the hero will not cancel animations. Shadow Walking
Shadow Walking refers to attacking, canceling the damage backswing by moving towards the target, then attacking again once the attack cooldown has passed. This technique allows a hero to chase more effectively by using the time between attacks to stay in range of the target.
When performed with a manually casted Arrow Ability, this technique is termed Orbwalking. | |
| | | Jazeon
Posts : 57 Join date : 2008-08-24 Age : 31
| Subject: Re: Animation Canceling Sun Aug 24, 2008 9:01 pm | |
| So you mean on this line - Quote :
- Doing so negates unnecessary wait time between attacks and spells, making this advanced technique essential in chasing, nuking, and fleeing. Animation Canceling is extremely obvious with Crystal Maiden's casting animation, which continues for 2.4 full seconds after a spell has been cast. By canceling this long, unnecessary animation,
So it is liked your stopping the attack/movement. | |
| | | Whipped Princess DotAtionary Staff
Posts : 119 Join date : 2008-06-29 Age : 34 Location : unknown
| Subject: Re: Animation Canceling Sun Aug 24, 2008 9:38 pm | |
| Yes. The animation is considered useless so it is necessary to cancel it. | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: Animation Canceling Mon Aug 25, 2008 4:20 pm | |
| Sometimes, this can make your hero worse like magina(cancelling your attack.
And hey fellow pinoy. | |
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| Subject: Re: Animation Canceling | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
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DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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