| | Yurnero build | |
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+4ExcalibuR GTXInsane TwistedFirestarter Trilf 8 posters | |
Author | Message |
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GTXInsane
Posts : 73 Join date : 2008-10-26
| Subject: Re: Yurnero build Sat Nov 15, 2008 10:49 pm | |
| Same here, and i can use english properly as a second language. | |
| | | deltawman
Posts : 67 Join date : 2008-08-11
| Subject: Re: Yurnero build Sun Nov 16, 2008 11:37 am | |
| - GTXInsane wrote:
- Same here, and i can use english properly as a second language.
I can just speak indo and chinese well... ThE other NOoOoOoO!!! | |
| | | angelic tutpikz
Posts : 93 Join date : 2008-08-20
| Subject: Re: Yurnero build Sun Nov 16, 2008 1:04 pm | |
| - GTXInsane wrote:
And if your opponent hits the ward first, that gives you a chance to gain advantage via a crapload of DPS. They're going to waste an action or two just to attack it, giving you the advantage. advantage? what kind of advantage? a 2 sec advantage bcoz ur enemy destroyed first ward? ROFL...as if you can kill an enemy within 2 secs without an omnislash..and late game, your omnislash decreases it's capability..yes it can deal extra strikes from your attack speed but many hero can survive the omnislash late game..therefore you will need to rely on your hp, armor and dmg...if you will just have pure damage, without lifesteal,armor and hp your enemies will easily destroy you..and also the lifesteal is very useful if it's a one on one encounter and you also don't need to return to your base | |
| | | GTXInsane
Posts : 73 Join date : 2008-10-26
| Subject: Re: Yurnero build Sun Nov 16, 2008 3:18 pm | |
| - Quote :
- advantage? what kind of advantage? a 2 sec advantage bcoz ur enemy destroyed first ward? ROFL...as if you can kill an enemy within 2 secs without an omnislash..and late game, your omnislash decreases it's capability..yes it can deal extra strikes from your attack speed but many hero can survive the omnislash late game..therefore you will need to rely on your hp, armor and dmg...if you will just have pure damage, without lifesteal,armor and hp your enemies will easily destroy you..and also the lifesteal is very useful if it's a one on one encounter and you also don't need to return to your base
If you've played any decent games in your life you know that every second counts, and since i'm talking about DPS, a slight advantage health and damage wise will go a long way. And as for omnislash losing capability? A big rofl on that... It's because you build him satanic, which offers zilch for omnislash. Right item builds, with right strategies win a fight, not all paper/theory crafting. Any armor and enemy HP heroes rape others with or without lifesteal, but by increasing your total DPS, you increase the chance of proccing extra omnislash slashes, and allow you to deal more DPS when normal attacking. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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