| | Casting Backswing | |
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Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Casting Backswing Thu Jul 24, 2008 12:13 pm | |
| Casting Backswing
The Casting Backswing (formally known as Casting Backswing Point, but often referred to as Casting Backswing) of a unit is the point, or the part of a unit's casting animation where the spell has already been cast and the backswing animation is just a filler to look nice. The casting backswing is most easily observed when Crystal Maiden or Keeper of the Light wave their staffs to their right after casting a spell, with their 2.4 second casting backswing. When a hero with a long casting backswing like Crystal Maiden casts a spell, because the hero has to wait for the casting backswing to finish, the player is put at a disadvantage as the hero must stand still to allow the casting backswing to finish. This is overcome by techniques such as Animation Canceling or in the case of using autocast attack modifiers/arrow effects, Orbwalking. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
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DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
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