ScatterShot
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each doing 20-35 physical damage in a 200 area of effect.
Level 1 - 8 Pellets.
Level 2 - 12 Pellets.
Level 3 - 16 Pellets.
Level 4 - 20 Pellets.
Cooldown: 13 seconds.
Level 1 - 120 mana, 900 cast range, 360 AoE.
Level 2 - 120 mana, 900 cast range, 360 AoE.
Level 3 - 120 mana, 900 cast range, 360 AoE.
Level 4 - 120 mana, 900 cast range, 360 AoE.
Notes :
*There is a chance that a pellet will land anywhere in the target 360 AoE while each pellet will deal damage in a 200 AoE around the place where it landed.
* The pellets deal Piercing damage, which means that they are more effective against creeps than heroes. Scattershot at Level 4 can instantly kill full-health ranged creeps.
* Scattershot grants vision in a 400 AoE at the area targeted for 1.5/2.0/2.5/3.0 seconds.
* Scatter Shot deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.