| | Power Cog | |
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KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Power Cog Sun Jul 13, 2008 6:39 pm | |
| Power Cog The Clockwerk Goblin ejects pieces of inner core to form a circular barrier around himself, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit. Level 1 - Lasts 3 seconds. 55 Shock. Level 2 - Lasts 4 seconds. 70 Shock. Level 3 - Lasts 5 seconds. 85 Shock. Level 4 - Lasts 6 seconds. 100 Shock. Cooldown: 15 Manacost: 50/60/70/80 Level 1 - 215 Square AoE Hero Detection. Level 2 - 215 Square AoE Hero Detection. Level 3 - 215 Square AoE Hero Detection. Level 4 - 215 Square AoE Hero Detection. Notes > - It is possible to get shocked by more than 1 cog at a time.
- A cog can perform a shock for one time only.
- When an enemy unit with mana gets shocked by a cog it gets knocked back a short distance.
- Trapped units don't get damaged or lose mana.
- The cog shock also works for invisible units.
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| | | Pinky
Posts : 25 Join date : 2008-08-23
| Subject: Re: Power Cog Sat Aug 23, 2008 1:08 am | |
| Basically this skill traps yourself inside a group of pink cogs, but not only that, it also keeps you and your enemy untouched by other heroes from the outside if you can trap him. The 3 ~ 6 seconds disable is quite a long duration, and during that duration, you should activate your battery assault so the enemy will get a lot of damage from your attacks and your battery assault skill. ^_^ | |
| | | Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Re: Power Cog Sat Aug 23, 2008 7:13 am | |
| Sometimes it wont just trap the enemy so that u or ur team cud kill, but also trap u inside that the enemies can kill u 2. Double-edged sword... | |
| | | Pinky
Posts : 25 Join date : 2008-08-23
| Subject: Re: Power Cog Sat Aug 23, 2008 10:48 am | |
| That's why you should really make sure that you only trap one enemy hero... If you trap two or more, it'll ruin the fun! | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
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DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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