| | Boots of Escape | |
| | Author | Message |
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MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Boots of Escape Fri Oct 31, 2008 1:28 am | |
| Boots of Escape
requires - boots of speed (500) - gloves of haste (550) - kellen dagger (2150) - recipe (350)
gives: + 80 ms + 5% ms + 40% IAS
active: runner blink + 1x blink to the destination + 15% ms + 20% chance to do a half blink while running + 20% chance to have a 5 secs windwalk + 20% chance to have a 5 secs max ms with 0 unit collision.
Last 20 secs cd 75 secs
Item doesnt stack effect doesnt stack while under effect | |
| | | TwistedFirestarter DotAtionary Elder
Posts : 326 Join date : 2008-07-11 Age : 35 Location : Australia
| Subject: Re: Boots of Escape Fri Oct 31, 2008 8:11 am | |
| Whoa! it gives way too much. The cooldown and non-stackability is a nice attempt at balancing it but i think should either reduce the number of proc items or reduce the proc chance. And btw since its a "boots" item, it should have the traditional "Ms does not stack with other boot items" … | |
| | | MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Re: Boots of Escape Sat Nov 01, 2008 1:10 pm | |
| Well imo it is balance enough with the cd and how long it lasts for and that u cant get other effect under certain active trigger effect. | |
| | | MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Re: Boots of Escape Sat Nov 01, 2008 1:10 pm | |
| Well imo it is balance enough with the cd and how long it lasts for and that u cant get other effect under certain active trigger effect. | |
| | | Trilf
Posts : 138 Join date : 2008-10-09 Age : 114 Location : Philippines
| Subject: Re: Boots of Escape Sat Nov 01, 2008 1:18 pm | |
| I agree with TFS.. It is pretty Imba. | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: Boots of Escape Sat Nov 01, 2008 9:08 pm | |
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| | | MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Re: Boots of Escape Sun Nov 02, 2008 1:35 am | |
| Mirana leap is uncontrolable, this is like d usual blink with extra effect. | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: Boots of Escape Sun Nov 02, 2008 11:55 am | |
| add phase boots in the recipe. | |
| | | MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Re: Boots of Escape Sun Nov 02, 2008 11:48 pm | |
| Wow, it will cost too high for just an ms item... | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: Boots of Escape Mon Nov 03, 2008 7:02 pm | |
| LOL its an escape mechanism item too. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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