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 Chaos Meteor

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TwistedFirestarter
DotAtionary Elder
TwistedFirestarter


Posts : 326
Join date : 2008-07-11
Age : 35
Location : Australia

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PostSubject: Chaos Meteor   Chaos Meteor EmptyMon Sep 01, 2008 6:30 pm

Chaos Meteor

Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per second based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.

Ability Type: Active Location Targeting
Hotkey: D
Elements Required: EEW
Casting Time: None
Base Ability: None

Duration: N/A
Cooldown: 70 seconds
Mana Cost: 200
Casting Range: 700
Area of Effect: 300
Allowed Targets: Enemy unit
Effects: Fires a slow-moving meteor in a line that inflicts damage over time

Chaos Meteor Damage
Level of Exort ... Major Damage (per 0.5 second) ... Minor Damage (per second)
1 ....................... 40 .................................................. 8
2 ....................... 55 .................................................. 11
3 ....................... 70 .................................................. 14
4 ....................... 85 .................................................. 17
5 ....................... 100 ................................................ 20
6 ....................... 115 ................................................ 23
7 ....................... 130 ................................................ 26

Chaos Meteor Range
Level of Wex ... Chaos Meteor Range
1 ...................... 465
2 ...................... 615
3 ...................... 780
4 ...................... 930
5 ...................... 1095
6 ...................... 1245
7 ...................... 1410


Notes:
- The arrangement of instances does not matter. Whether it be [EEW], [EWE] or [WEE] you will invoke Chaos Meteor.
- Chaos Meteor damages every unit within 300 AoE of the Meteor per 0.5 seconds for 25 + 15*(level of Exort), ie. the Major Damage (see table below). Each unit hit is then further damaged for 3 seconds for 20% of the Major Damage per second, ie. the Minor Damage (see table below). It means that with Exort at level 7, a unit in the AoE of the Meteor for 0.5 seconds would take 130 damage, followed by 26 damage per second for 3 seconds.
- Each level in Exort increases the damage dealt while each level in Wex increases range.
- Chaos Meteor deals Magical damage which is reduced by the target's Spell Resistance.
- Blocked by Spell Immunity.
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ExcalibuR
EAD Teams
ExcalibuR


Posts : 190
Join date : 2008-08-30

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PostSubject: Re: Chaos Meteor   Chaos Meteor EmptyTue Sep 02, 2008 2:00 pm

Love this spell!
Though quite hard to use properly....
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