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 Call of the Wild

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Whipped Princess
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Whipped Princess


Posts : 119
Join date : 2008-06-29
Age : 34
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Call of the Wild Empty
PostSubject: Call of the Wild   Call of the Wild EmptySat Jul 19, 2008 2:01 pm

Call of the Wild

Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.

Level 1 - Summons a Scout Hawk.
Level 2 - Summons a Scout Hawk and a Quilbeast.
Level 3 - Summons a Greater Hawk and a Quilbeast.
Level 4 - Summons a Greater Hawk and a Greater Quilbeast.

Cooldown: 45/50/55/60 seconds.

Level 1 - 25 mana cost, lasts 60 seconds.
Level 2 - 25 mana cost, lasts 70 seconds.
Level 3 - 25 mana cost, lasts 80 seconds.
Level 4 - 25 mana cost, lasts 90 seconds.



Notes >

* Call Of the Wild is an incredibly powerful support skill, giving the widely debated Greater Hawk can be regarded as a mobile Observer Ward. It gives map control only surpassed by Weaver's Watchers which allow for rune hoarding with Bottle and early gangs. It also serves well in finding heroes that are farming in neutrals and more vitally protecting your own heroes from gangs. One of the reasons why Hawk is considered so powerful is that, it is incredibly hard to counter the Hawk at the time when it is the most powerful (15-30 minutes into the game). The only really effective counter is Radiance (which instantly kills the hawk). However, the opposing team will find it hard to farm Radiance in the first place with the hawk flying around.
* Call Of the Wild also provides a Quilbeast. Another incredibly powerful summon, the fact that the Quilbeast has a very decent amount of Health (700 on level 4), but more importantly, it provides a 35% slow on a seperate unit which is incredibly annoying for the opposing team as it's like they are versing another Viper. Also combined with Primal Roar, the Hawk and the Quilbeast make BM one of the most powerful gankers past level 6.
* Scout Hawk has 270 ms, while the invisible Greater Hawk has 280 ms.
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