| | Call of the Wild | |
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Whipped Princess DotAtionary Staff
Posts : 119 Join date : 2008-06-29 Age : 34 Location : unknown
| Subject: Call of the Wild Sat Jul 19, 2008 2:01 pm | |
| Call of the Wild
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk. Level 2 - Summons a Scout Hawk and a Quilbeast. Level 3 - Summons a Greater Hawk and a Quilbeast. Level 4 - Summons a Greater Hawk and a Greater Quilbeast.
Cooldown: 45/50/55/60 seconds.
Level 1 - 25 mana cost, lasts 60 seconds. Level 2 - 25 mana cost, lasts 70 seconds. Level 3 - 25 mana cost, lasts 80 seconds. Level 4 - 25 mana cost, lasts 90 seconds.
Notes >
* Call Of the Wild is an incredibly powerful support skill, giving the widely debated Greater Hawk can be regarded as a mobile Observer Ward. It gives map control only surpassed by Weaver's Watchers which allow for rune hoarding with Bottle and early gangs. It also serves well in finding heroes that are farming in neutrals and more vitally protecting your own heroes from gangs. One of the reasons why Hawk is considered so powerful is that, it is incredibly hard to counter the Hawk at the time when it is the most powerful (15-30 minutes into the game). The only really effective counter is Radiance (which instantly kills the hawk). However, the opposing team will find it hard to farm Radiance in the first place with the hawk flying around. * Call Of the Wild also provides a Quilbeast. Another incredibly powerful summon, the fact that the Quilbeast has a very decent amount of Health (700 on level 4), but more importantly, it provides a 35% slow on a seperate unit which is incredibly annoying for the opposing team as it's like they are versing another Viper. Also combined with Primal Roar, the Hawk and the Quilbeast make BM one of the most powerful gankers past level 6. * Scout Hawk has 270 ms, while the invisible Greater Hawk has 280 ms. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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