Wild Axes
Rexxar hurls his two axes outward, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage.
Level 4 - Each axe deals 180 damage.
Cooldown: 13 seconds.
Level 1 - 120 mana cost, 1300 cast range, 150 Unit Detection AoE.
Level 2 - 120 mana cost, 1300 cast range, 150 Unit Detection AoE.
Level 3 - 120 mana cost, 1300 cast range, 150 Unit Detection AoE.
Level 4 - 120 mana cost, 1300 cast range, 150 Unit Detection AoE.
Notes :
Wild Axes is regarded as one of the most powerful single AoE skills along with Dual Breath. Wild Axe's true power, however, is shown in Jungling. The fact that Wild Axes cut down trees, allowing you to make shortcuts between creep camps and allowing you to stack them up, deal physical damage so they hit magic immune neutrals and deals comparatively more damage due to the fact that neutral creeps tend to have low armor and have a cooldown of 13 seconds for just 120 mana makes it one of the most powerful jungling spells.
* Not blocked by Linken's Sphere.
* Not blocked by Spell Immunity.
* Does not hit units with Invisibility.
* Wild Axes deals Mixed damage which is reduced by the target's Spell Resistance, Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.