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 Windrunner

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Join date : 2008-06-21

Windrunner Empty
PostSubject: Windrunner   Windrunner EmptySat Oct 11, 2008 7:22 pm

1.
Alleria, Windrunner

In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.

Strength - 15 + 2.5
Agility - 17 + 1.4
Intelligence - 22 + 2.6
Base armor - -1
Base Attack Time - 1.6
Attack range - 600 (ranged)
Missile speed - 1250
Movement speed - 295
Sight range - 1800/1200 (day/night)
Damage point - 0.4/0.3 (point/backswing)
Casting point - 0.3/0.5 (point/backswing)
Acquisition range- 800

- Shackleshot
- Powershot
- Windrunner
- Focus Fire

2.
Windrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.

Level 1 – 8 % Slow, lasts 2.75 seconds.
Level 2 – 16 % Slow, lasts 3.5 seconds.
Level 3 – 24 % Slow, lasts 4.25 seconds.
Level 4 – 30 % Slow, lasts 5 seconds.
Cd : 65/50/35/20
Manacost: 100

Note:
- This is like a 100% evasion, even better than Guardian Angel which only reduce 99% physical damage.
- This only prevent you from physical damage and NOT from magical or spell damage.
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