| | Deafening Blast | |
| | Author | Message |
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TwistedFirestarter DotAtionary Elder
Posts : 326 Join date : 2008-07-11 Age : 35 Location : Australia
| Subject: Deafening Blast Mon Sep 01, 2008 6:46 pm | |
| Deafening Blast
Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exort. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Ability Type: Active Location Targeting Hotkey: B Elements Required: QWE Casting Time: None Base Ability: None
Duration: 0.5 + 0.5*(level of Wex) seconds (Attack Prevention) / 0.25*(level of Quas) (Knockback) Cooldown: 40 seconds Mana Cost: 200 Casting Range: 1000 Area of Effect: 200 -> 250 Allowed Targets: Enemy unit Effects: Damages enemies in the AoE for 40*(level of Exort), prevents attack, and knockback
Deafening Blast Knockback Duration Level of Quas ... Deafening Blast Knockback Duration 1 ....................... 0.25 second 2 ....................... 0.5 second 3 ....................... 0.75 second 4 ....................... 1 second 5 ....................... 1.25 seconds 6 ....................... 1.5 seconds 7 ....................... 1.75 seconds Deafening Blast Attack Prevention Duration Level of Wex ... Deafening Blast Attack Prevention Duration 1 ..................... 1.0 second 2 ..................... 1.5 seconds 3 ..................... 2.0 seconds 4 ..................... 2.5 seconds 5 ..................... 3.0 seconds 6 ..................... 3.5 seconds 7 ..................... 4.0 seconds Deafening Blast Damage Level of Exort ... Deafening Blast Damage 1 ....................... 40 2 ....................... 80 3 ....................... 120 4 ....................... 160 5 ....................... 200 6 ....................... 240 7 ....................... 280
Notes: - The arrangement of instances does not matter. Whether it be [QWE], [WEQ], [QEW], [EWQ], [EQW] or [QEW] you will invoke Deafening Blast. - Each level in Exort increases the damage dealt while each level in Wex increases attack prevention duration and each level in Quas increases knockback duration. - The area of Deafening Blast is in a cone; that is, the AoE is 200 near the Invoker's end, and 250 far from the Invoker's end. - Deafening Blast's silence is different from normal Silence since it stops the target from attacking, not casting spells. - This skill is not blocked by Linken's Sphere. - This skill can't be purged. - Deafening Blast deals Magical damage which is reduced by the target's Spell Resistance. - Blocked by Spell Immunity. - The Knockback cancels channeling spells. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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