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 Ogre Magi(Neutral Creep)

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KB
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KB


Posts : 520
Join date : 2008-07-13
Age : 29
Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2

Ogre Magi(Neutral Creep) Empty
PostSubject: Ogre Magi(Neutral Creep)   Ogre Magi(Neutral Creep) EmptySat Aug 23, 2008 1:19 pm

Ogre Magi(Neutral Creep) Ogremagiam9
Ogre Magi(Neutral Creep)
Type:Neutral Creep
Movement Speed: 270
Base Attack Time: 1.35
Range: 100
HP Regen: 0.5/sec
EXP: 62
Gold: 43-49
HoM Gold: 142-178
Abilities:
Frost Armor (40 mana, 5 sec CD) that adds 8 armor and slows melee units attacking it for 5 seconds. Lasts 45 seconds.
Comments: After a buff to Lich's Frost Armor in 6.45, the Ogre's spell isn't really any better compared to the Lich's which adds 12 amor, lasts for 40 seconds, slows melee units attacking for 2 seconds and has a cooldown of 5 seconds at Level 4. Reduction in armor means it is now slightly easier to kill. Note that Frost Armor is no more autocasted since the Magi starts with zero mana.
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