| | Cooldown | |
| | Author | Message |
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Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Cooldown Thu Jul 24, 2008 12:04 pm | |
| Overview
Cooldown is the minimum length of time that the player needs to wait after using an ability before they can use it again.
In most cases it is inversely proportional to the level of the skill, meaning that as one levels the skill up its cooldown gets shorter. Due to balance reasons, sometimes it will become longer or stay the same.
Note that for channeling spells, the cooldown starts immediately when the spell is cast, while for spells with casting time, the cooldown starts only when the spell has actually been cast.
When you level up a skill that is in cooldown, the new level´s cooldown will NOT apply. Avoiding Cooldown
There are four ways to avoid cooldown:
Mode -wtf
In the game mode -wtf each time a spell is cast no mana is used and the cooldown of the spell is reset to 0. However, the resetting of the cooldown has a small delay. Mode -Test
Typing -Refresh when the game is in game mode -test instantly refreshes the cooldown of all the skills and items of a hero. BTNHeartOfSearinox.gif Refresher Orb
This item has the ability to refresh the cooldown of most items and skills. The refresher orb itself has a 210 second cooldown. The skill refresh is completely triggered. BTNEngineeringUpgrade.gif Rearm
Rearm - Tinker's Ultimate Instantly reloads the Tinker's weapons.
* Level 1 - 3 channeling, 150 mana * Level 2 - 2 channeling, 250 mana * Level 3 - 1 channeling, 350 mana
No cooldown for all levels.
Items not refreshed by Rearm:
* Necronomicon * Hand of Midas * Refresher Orb * Helm of the Dominator * Arcane Ring
Note that when Tinker has any of these items in his inventory when he casts Rearm, the cooldown timer will appear to reset, but it will continue to cool down for the cooldown time remaining after Rearm was cast. For example, when Tinker has Arcane Ring in his inventory and he casts Rearm when it has 15 seconds' cooldown left, the cooldown timer for Arcane Ring will appear to reset, but will actually completely cool down after 15 seconds. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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