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| | Ignis Fatuus | |
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Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Ignis Fatuus Sat Jul 19, 2008 8:31 am | |
| Ignis Fatuus
Summons the Spirit of Light to assist the Sentinel. Liberates deceased units as allies, can transport himself at will, and is difficult to hit. Lasts 90 seconds.
Level 1 - Souls are easy to kill and deal little damage. Level 2 - Souls are decent fighters. Level 3 - Souls are liberated as tough, hardy fighters.
Cooldown: 60 seconds.
Level 1 - 200 mana cost. Level 2 - 300 mana cost. Level 3 - 450 mana cost.
Notes:
Liberate Soul Healing ability (heal 15 hp / cast with 0.75 cd and 5 mana) Will O' You can't use this skill to teleport to the enemy base if there are no creeps in the opposing base. Phase Shift Can be used to evade some attacks and spells. Phaseshift on autocast can evade all damage sources as long as the Ignis Fatuus isn't disabled before the damage. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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