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 Illuminate

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Join date : 2008-06-21

Illuminate Empty
PostSubject: Illuminate   Illuminate EmptySat Jul 19, 2008 8:30 am

Illuminate

Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.

Level 1 - Can be channeled for 2 seconds, maximum range is 500.
Level 2 - Can be channeled for 3 seconds, maximum range is 600.
Level 3 - Can be channeled for 4 seconds, maximum range is 700.
Level 4 - Can be channeled for 5 seconds, maximum range is 800.

Cooldown: 10 seconds.

Level 1 - 150 mana, 230 cast range, 350 width, 500 distance.
Level 2 - 150 mana, 230 cast range, 350 width, 600 distance.
Level 3 - 150 mana, 230 cast range, 350 width, 700 distance.
Level 4 - 150 mana, 230 cast range, 350 width, 800 distance.



Notes :

* This indicates the maximum channeling time for Illumination.
** Maximum distance the shock wave goes.

* Illuminate also damages siege creeps.
* Illuminate doesn't damage buildings and spell immune units.
* The Ball of Light is actually an uncontrollable unit, not a pretty graphic. It's the true caster of the spell, so the light wave will not affect those units between the Ball and Ezalor.
* Illuminate travels through trees and gives vision around a 350 AoE around the released wave. The vision lasts for 4 seconds.
* Illuminate wakes up sleeping creeps but they won't attack you and go back to sleep as long as you are out of their acquisition range.
* The light wave will be cast directly towards the direction Ezalor and the Light Ball are facing upon the casting moment (Casting that spell right behind you when you are turning around, will most likely leave the spell pointing towards the wrong direction).
* This skill does not trigger Linken's Sphere.
* Illuminate deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
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