Chain Frost
Releases a jumping breath of frost that jumps 7 times.
Level 1 - Deals 280 (370) damage per hit.
Level 2 - Deals 370 (460) damage per hit.
Level 3 - Deals 460 (550) damage per hit.
Cooldown: 145/115/60 seconds.
Level 1 - 200 mana, 750 (850) cast range, 600 AoE.
Level 2 - 325 mana, 750 (850) cast range, 600 AoE.
Level 3 - 500 mana, 750 (850) cast range, 600 AoE.
Nb: "(xxx)" => effects with Aghanim Scepter
Notes :
* Chain Frost slows movement speed by 30% and attack speed by 20%.
* The first target unit is set to sleep for 0.01 seconds. This acts similarly like ministuns since it interrupts channeling spells.
* The sleep is not blocked by Spell Immunity.
* Does not bounce to mechanical units.
* Technically, the frost orb does not bounce from unit to unit, but from unit to unit location. That is, on each bounce, the orb is launched from right where the previous unit is, but it does not follow the target. Instead, it simply travels to the point where the target unit is when the orb is launched, and Frost Novas the target unit when it reaches the location, regardless of where the target unit actually is.
* The first hit from Chain Frost that hits the unit with Linken's Sphere will be blocked. The bounces would still continue.
* The slow can't be removed by Purge.
* Chain Frost deals Magical damage which is reduced by the target's Spell Resistance.
* Chain Frost bounces to nearby spell immune units but doesn't deal any damage.
* Chain Frost needs sight of the target to bounce to it, so casting it into fog of war isn't a good idea.