| | Hookshot | |
| | Author | Message |
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KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Hookshot Sun Jul 13, 2008 7:14 pm | |
| Hookshot Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned. Level 1 - 2000 range, 100 collision damage and 1 collision second stun. Level 2 - 2500 range, 200 collision damage and 1.5 collision second stun. Level 3 - 3000 range, 300 collision damage and 2 collision second stun. Cooldown: 40/35/30 Manacost: 125 Level 1 - 0.4 Seconds Channeling Time, 4000 Speed. Level 2 - 0.4 Seconds Channeling Time, 5000 Speed. Level 3 - 0.4 Seconds Channeling Time, 6000 Speed. - The time it takes for the hook to reach full length is always 0.5 seconds.
- If Hookshot successfully latched on a unit, Rattletrap will be pulled to the landing location of the hook. During the pulling:
- All non-Ancient enemies who come within 200 (225 for the first chain of the hook) range of Rattletrap will be damaged and stunned.
- If the unit coming in contact is invisible to Rattletrap:
- If the invisibility is derived from Permanent Invisibility, the target will be revealed, damaged and stunned, then quickly fade back to invisibility.
- Else, the target will not be stunned, damaged or revealed, and the pulling continues.
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| | | Pinky
Posts : 25 Join date : 2008-08-23
| Subject: Re: Hookshot Sat Aug 23, 2008 1:07 am | |
| Your ultimate skill, Hookshot, is like Pudge’s hook and Mirana’s arrow. It hooks your enemy from a long range, stuns it, and reels you toward it. This is one of the DotA skills that need precise timing and a lot of practice to master. Remember, if this skill doesn’t hit your opponent, which if you are Sentinel, the Scourge and vice versa, then this skill will fail. It is not like Mirana’s arrow that can get through your allies, and not like Pudge’s hook that can pull your allies. When you arrive at the hooked place, enemies around your area will get stunned. Use this skill to chase your enemy or to get involved in a gank. ^_^ | |
| | | Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Re: Hookshot Sat Aug 23, 2008 7:18 am | |
| Yes, and this skill cud only affect the enemy hero. Otherwise, it will fail. | |
| | | Pinky
Posts : 25 Join date : 2008-08-23
| Subject: Re: Hookshot Sat Aug 23, 2008 10:45 am | |
| er... no. This skill can hit creeps too. | |
| | | Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Re: Hookshot Sat Aug 23, 2008 10:50 am | |
| IIRC it fails when hit non-enemy-hero unit.... Well, need more research Admin is human too lol | |
| | | Pinky
Posts : 25 Join date : 2008-08-23
| Subject: Re: Hookshot Sat Aug 23, 2008 11:04 am | |
| err... admin = FFdragon? very cool!
I played him a lot of times recently so i know it well. It will latch on your enemy, if you're sentinel then it is the scourge. and if you're the scourge then it is the sentinel. Doesn't matter whether it is a creep, a summoned unit, or a hero as long as it is your other side. So it won't latch onto a neutral creep, your allied heroes, and your own creeps/units. | |
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| Subject: Re: Hookshot | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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