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 Linken's Sphere

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Join date : 2008-06-21

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PostSubject: Linken's Sphere   Linken's Sphere EmptyWed Jun 25, 2008 11:00 am

Linken's Sphere
5250 gold
located at Level 3 (Night Elf)
Peservence (1750) ;Ultimate Orb (2100) Linken's Sphere (1425)

+15 all stats +6 hp/sec regen +150% mana regen
Effect (20 sec cooldown): Disentangle (negates a targeted spell).


Blocked Spells

* Rogue Knight's Storm Bolt
* Skeleton King's Hellfire Blast
* Vengeful Spirit's Magic Missile
* Vengeful Spirit's Nether Swap (doesn't block position swap, but blocks ministun)
* Necrolyte's Reaper's Scythe (stun is blocked, damage is still dealt, however)
* Anti-Mage's Mana Void (stun/ministun is blocked, damage is still dealt, however)
* Moon Rider's Lucent Beam
* Spiritbreaker's Nether Strike
* Priestess of the Moon's Elune's Arrow (damage is still dealt)
* Lord of Olympia's Arc Lightning
* Lord of Olympia's Lightning Bolt
* Lord of Olympia's Thundergod's Wrath
* Nerubian Assassin's Mana Burn
* Lightning Revenant's Chain Lightning
* Alchemist's Unstable Concoction
* Gorgon's Chain Lightning
* Tormented Soul's Lightning Storm
* Slayer's Laguna Blade
* Demon Witch's Finger of Death
* Broodmother's Incapacitating Bite (the debuff is removed and triggers cooldown)
* Lifestealer's Open Wounds (blocks the 1 sec stun but not the slow. However, there is another 0.1 second stun so Open Wounds will still cancel channeling even if you have Linken's Sphere)
* Silencer's Curse of the Silent
* Shadow Shaman's Shackles
* Shadow Shaman's Forked Lightning (when the bearer is the target, the skill is blocked and doesn't affect nearby units. But when not, the skill goes on)
* Queen of Pain's Shadow Strike
* Venomancer's Shadow Strike
* Netherdrake's Viper Strike
* Beastmaster's Primal Roar (blocks if the main target has Linken's Sphere, but it won't block the slow)
* Slithereen Guard's Amplify Damage
* Prophet's Wrath of Nature (still bounces to another unit)
* Crystal Maiden's Frost Nova
* Crystal Maiden's Frost Bite
* Lich's Frost Nova
* Lich's Chain Frost (blocks only first bounce, bounces still continue and can still damage bearer of Linken's Sphere)
* Witch Doctor's Paralyzing Cask (when the holder is the target, it doesn't block the stun but it bounces to nearby units. When not, it blocks the stun and still bounces)
* Centaur Warchief's Double Edge
* Dwarven Sniper's Headshot
* Dwarven Sniper's Assassinate
* Dragon Knight's Dragon Tail
* Enigma's Malefice (the damage on first stun is blocked, stun still takes effect, remaining stuns continue and the cooldown triggers)
* Bane Elemental's Enfeeble
* Bane Elemental's Nightmare
* Bane Elemental's Fiend's Grip
* Enchantress's Enchant
* Bounty Hunter's Shuriken Toss
* Bounty Hunter's Track
* Holy Knight's Penitence
* Treant Protector's Overgrowth
* Pandaren Brewmaster's Drunken Haze
* Earth (Primal Split)'s Hurl Bolder
* Ogre Magi's Fireblast
* Ogre Magi's Ignite (if cast on the holder, the skill is blocked and doesn't affect nearby units, but if not, the holder will still block the slow and DOT)
* Keeper of the Light's Mana Leak
* Faerie Dragon's Dream Coil (blocks both initial and coil break stuns. But it won't block the coil break stun unless the sphere is refreshed)
* Chaos Knight's Chaos Bolt (block stun, but doesn't block ministun and damage)
* Dark Seer's Vacuum (block only the 0.3 second stun, but not the 0.5 second stun, damage and the movement)
* Dark Seer's Wall of Replica (blocks once, if holder passes through again, the illusion will still be summoned)
* Shadow Priest's Poison Touch (blocks the first instance of slow)
* Pit Lord's Pit of Malice
* Stone Giant's Craggy Exterior
* Bloodseeker's Bloodrage
* Tidehunter's Gush
* Oblivion's Decrepify
* Oblivion's Life Drain (if the sphere's cooldown triggers but Life Drain is still being cast, it will only block the first damage tick)
* Broodmother's Spawn Spiderlings
* Butcher's Dismember
* Doom Bringer's Lvl? Death
* Night Stalker's Void
* Night Stalker's Crippling Fear
* Purge
* Doom
* Hex

Unblocked Spells

* Warlock's Shadow Word (triggers the cooldown but it would still have effect)
* Warlock's Upheaval (triggers cooldown but it would still have effect)
* Warlock's Fatal Bonds (this skill triggers cooldown but it would still have it's effect. It only triggers the cooldown if the target is the one with Linken's Sphere. If not, then it would not trigger the cooldown)
* Centaur Warchief's Hoof Stomp
* Slithereen Guard's Slithereen Crush
* Faerie Dragon's Illusory Orb
* Silencer's Last Word (triggers cooldown but it would still have effect)
* Keeper of the Light's Illuminate
* Morphling's Waveform
* Morphling's Adaptive Strike (triggers cooldown but effects still occur)
* Goblin Techies's Goblin Mines
* Goblin Techies's Statis Trap
* Goblin Techies's Suicide Squad, Attack!
* Goblin Techies's Remote Mines
* Priestess of the Moon's Starfall
* Beastmaster's Wild Axes
* Nerubian Assassin's Impale
* Demon Witch's Impale
* Sand King's Burrowstrike (if the holder is the target, it would trigger cooldown and still take effect, but if not targeted, nothing happens)
* Prophet's Sprout (triggers cooldown, but it would still get trapped in trees)
* Juggernaut's Omnislash (blocks ministun but the slashes and damage will still occur)
* Earthshaker's Fissure
* Earthshaker's Aftershock
* Earthshaker's Echo Slam
* Holy Knight's Test of Faith
* Dragon Knight's Breath of Fire
* Oblivion's Nether Ward
* Shadow Shaman's Forked Lightning (when the holder is the target, the skill is blocked and doesn't affect nearby units. But when not, the skill goes on)
* Invoker's Cold Snap (triggers cooldown but it would still have effect)
* Invoker's Tornado
* Invoker's Deafening Blast
* Bane Elemental's Brain Sap (triggers cooldown but it would still have effect)
* Spiritbreaker's Charge of Darkness
* Spiritbreaker's Charge of Darkness (only triggers cooldown, effect still continues)
* Spiritbreaker's Nether Strike (triggers cooldown, effect still continues)
* Necrolyte's Death Pulse
* Bristleback's Viscous Nasal Goo (triggers cooldown, effect still continues)
* Treant Protector's Nature's Guise
* Earth (Primal Split)'s Taunt
* Ursa Warrior's Earthshock
* Chaos Knight's Blink Strike
* Ursa Warrior's Overpower
* Ursa Warrior's Fury Swipes
* Ursa Warrior's Enrage
* Phantom Assassin's Stifling Dagger
* Phantom Assassin's Blink Strike
* Shadow Priest's Shadow Wave
* Shadow Priest's Weave (triggers cooldown but it would still take effect)
* Pit Lord's Expulsion (blocks ministun only)
* Stone Giant's Avalanche
* Stone Giant's Toss (triggers cooldown but effects continue)
* Bloodseeker's Rupture (only triggers cooldown)
* Tidehunter's Ravage
* Butcher's Meat Hook (if the holder is the target, it would trigger the cooldown, but if not, it would not trigger cooldown)

------------------------------------------
see also: Complete Linken's Sphere Guide


Last edited by Admin on Fri Sep 26, 2008 5:02 pm; edited 1 time in total
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Posts : 247
Join date : 2008-09-03

Linken's Sphere Empty
PostSubject: Re: Linken's Sphere   Linken's Sphere EmptyTue Sep 16, 2008 9:15 pm

Very nice info !
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