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 Ghost Walk

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Join date : 2008-06-21

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PostSubject: Ghost Walk   Ghost Walk EmptySun Jul 27, 2008 12:17 pm

Ghost Walk

Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.

Ability Type: Active Instant Self-buff
Hotkey: V
Elements Required: QQW
Casting Time: None
Base Ability: Wind Walk

Duration: 100 seconds
Cooldown: 60 seconds
Mana Cost: 300
Casting Range: N/A
Area of Effect: 400
Allowed Targets: Enemy unit / Self
Effects: Gains Invisibility; Slows nearby enemies for (5% + (level of Quas)*5%); Slows self for (35% - (level of Wex)*5%)

Ghost Walk Enemy Slow
Level of Quas .... Ghost Walk Enemy Slow
1 ..............................10%
2 ..............................15%
3 ..............................20%
4 ..............................25%
5 ..............................30%
6 ..............................35%
7 ..............................40%

Ghost Walk Self Slow
Level of Wex ..... Ghost Walk Self Slow
1 ..............................30%
2 ..............................25%
3 ..............................20%
4 ..............................15%
5 ..............................10%
6 ..............................5%
7 ..............................0%

Notes:
- The arrangement of instances does not matter. Whether it be [QQW], [QWQ] or [WQQ] you will invoke Ghost Walk.
- Each level in Quas increases enemy slow % while each level in Wex decreases self-slow %. [hide]
- All enemy units inside a 400 AoE will be slowed by an aura. Since it is an aura, the de-buff will be removed with a 2-4 second delay after you went outside of its AoE.
- The slow can't be purged.
- The slow is not blocked by Spell Immunity.
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