| | Bloodrage | |
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Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Bloodrage Wed Jul 23, 2008 12:58 pm | |
| Bloodrage
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
Level 1 - 20% damage increase, loses 20 HP per second. 6 seconds. Level 2 - 40% damage increase, loses 15 HP per second. 9 seconds. Level 3 - 60% damage increase, loses 10 HP per second. 12 seconds. Level 4 - 80% damage increase, loses 5 HP per second. 15 seconds.
Cooldown: 20 seconds.
Level 1 - 80 mana, 600 cast range. Level 2 - 100 mana, 600 cast range. Level 3 - 120 mana, 600 cast range. Level 4 - 140 mana, 600 cast range.
Notes :
An effective Damage Over Time (DOT) spell to finish off fleeing heroes early-game. Great damage boost late-game. This is also a good counter against enemy casters.
* This skill is blocked by Linken's Sphere. * The buff can be removed by Purge. * Blood Rage deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity. | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
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Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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