Primal Roar
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, 3 second stun. 100 side damage, 2 second slow.
Level 2 - 250 primary damage, 3.5 second stun. 200 side damage, 3 second slow.
Level 3 - 300 primary damage, 4 second stun. 300 side damage, 4 second slow.
Cooldown: 80/75/70
Level 1 - 150 mana cost, 600 cast range, 250 AoE, 50% Attack Speed Reduction, 50% Movement Speed Reduction.
Level 2 - 175 mana cost, 600 cast range, 250 AoE, 50% Attack Speed Reduction, 50% Movement Speed Reduction.
Level 3 - 200 mana cost, 600 cast range, 250 AoE, 50% Attack Speed Reduction, 50% Movement Speed Reduction.
Notes :
Primal Roar is considered one of the most powerful single target nukes in the game, and combined with Beastmaster's other abilities, it is one of the most feared skills. Roar has low CD, bypasses Magic Immunity (although it won't deal damage), has an excellent casting range and stuns for a very high duration.
* The main target gets stunned while the side targets will get slowed.
* Linken's Sphere blocks the stun and damage if the carrier of Linken's Sphere is the main target, the target is still slowed.
* Primal Roar deals Magical damage which is reduced by the target's Spell Resistance.
* The damage is blocked by Spell Immunity but the target is still disabled.