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DotAtionary Staff

Posts : 181
Join date : 2008-07-12

PostSubject: Nightmare   Sat Jul 19, 2008 5:20 am


Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.

Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7 seconds.

Cooldown: 15 seconds.

Level 1 - 165 mana, 500 cast range, 1 Seconds Invulnerability Duration.
Level 2 - 165 mana, 550 cast range, 1 Seconds Invulnerability Duration.
Level 3 - 165 mana, 600 cast range, 1 Seconds Invulnerability Duration.
Level 4 - 165 mana, 650 cast range, 1 Seconds Invulnerability Duration.

Notes :

When you cast Nightmare on a target, you deal 5 damage. The target goes to sleep and is invulnurable for 1 second. On the FIRST damage tick, if the target already has less than or equal to 20 HP, Nightmare is removed (The target wakes up and lives). Else, the target will lose 20 HP per tick (unreduced) until they have 20 hp or less. Then Nightmare will deal 50 magical damage, which is reduced by Spell Resistance. You can deny yourself or your ally using this spell.

* This skill is blocked by Linken's Sphere.
* The disable can be removed by Purge.
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