Ensnare
Entraps an enemy unit in a net, rendering the unit unable to move.
Level 1 - Lasts 2 seconds.
Level 2 - Lasts 3 seconds.
Level 3 - Lasts 4 seconds.
Level 4 - Lasts 5 seconds.
Cooldown: 14 seconds.
Level 1 - 75 mana, 620 cast range.
Level 2 - 85 mana, 630 cast range.
Level 3 - 95 mana, 640 cast range.
Level 4 - 115 mana, 650 cast range.
Notes:
Ensnare interrupts channeling spells and prevents the target unit to move (though he can still attack and cast spells).
* Can target and disable Spell Immune units.
* Units can't use the skill Blink while ensnared.