| | Freezing Field | |
| | Author | Message |
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TwistedFirestarter DotAtionary Elder
Posts : 326 Join date : 2008-07-11 Age : 34 Location : Australia
| Subject: Freezing Field Fri Jul 18, 2008 10:32 am | |
| Freezing Field Causes many random icy explosions in an area surrounding Rylai. Lasts 4 seconds. Level 1 - Each explosion deals 105 damage. Level 2 - Each explosion deals 170 damage. Level 3 - Each explosion deals 250 damage. Cooldown: 150/120/90 seconds. Level 1 - 300 mana, 635 AoE, lasts 4 seconds, 3.75 seconds slow duration, 190 Partial AoE. Level 2 - 400 mana, 635 AoE, lasts 4 seconds, 3.75 seconds slow duration, 190 Partial AoE. Level 3 - 600 mana, 635 AoE, lasts 4 seconds, 3.75 seconds slow duration, 190 Partial AoE. Notes > - Freezing Field's slow is applied every 0.1 seconds to all enemies in the AOE, and lasts for 1 second.
- Every 0.1 seconds, Freezing Field randomly selects a distance between 125 and 635. A random angle is also selected in a quadrant around Rylai, with the spell cycling through each quadrant in turn. In other words, an angle between 0 and 90 degrees will be selected for one "explosion," followed by an angle between 90 and 180 degrees for the next explosion, and so on, returning to a quadrant every 4 explosions. The axes corresponding to 0, 90, 180, and 270 degrees consequently have twice the chance to be selected. All enemy targets within 190 AOE of the target point defined by the distance and angle are then damaged with the stated Spell damage. A total of 40 explosions are created, with a maximum of 20 hitting a stationary enemy unit.
- Freezing Field's slow AOE and damage distribution have the shape of a circle.
- Freezing Field deals Magical damage which is reduced by the target's Spell Resistance and is blocked by Spell Immunity.
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| | | ExcalibuR EAD Teams
Posts : 190 Join date : 2008-08-30
| Subject: Re: Freezing Field Mon Sep 01, 2008 10:33 am | |
| Nice new Animation !!!!! (6.54b) love it soo much Now the animation is the same as the logo lol | |
| | | MighT-and-MagiC
Posts : 247 Join date : 2008-09-03
| Subject: Re: Freezing Field Thu Sep 04, 2008 12:08 am | |
| Yeah, the new animation is so damn cool! And the effect was buffed too! | |
| | | KB DotAtionary Elder
Posts : 520 Join date : 2008-07-13 Age : 29 Location : First you must go to the water. Search for the independent clauses. Find the oxidation number of CO2
| Subject: Re: Freezing Field Sun Sep 07, 2008 9:42 am | |
| Yeah so damn cool!
The first anmation I tried. | |
| | | Admin Admin
Posts : 892 Join date : 2008-06-21
| Subject: Re: Freezing Field Tue Sep 09, 2008 1:59 am | |
| Yeah the new one is way awesome..... | |
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| Subject: Re: Freezing Field | |
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| DotA Allstars v6.66b AI 0.214 | Tue Feb 02, 2010 10:47 am by Admin | DotA Allstars v6.66b AI 0.214
by BuffMePlz
download:
-----------------------------------------------------------------
mediafire
-----------------------------------------------------------------
Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map
…
[ Full reading ] | Comments: 0 |
DotA 6.66b | Tue Feb 02, 2010 10:43 am by Admin | download DotA 6.66b
changelogs 6.66b
----------------------------------------------
* Fixed a major exploit recently discovered
* Recoded Bounty Hunter's wind walk damage bonus as to not require two separate attacks to trigger his new passive
* Some Doombringer nerfs:
- Reduced base armor by 2
- Reduced base movement speed by 10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. It has the same rules as the previous version when an enemy is …
[ Full reading ] | Comments: 0 |
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